

You can set map points as hot keys so you can zoom to important locations. Commands on the map are handled with the mouse and a very practical system of hotkeys. You've got the sidebar with all the production hinkfo and the radar screen on the right. Apart from some minor issues, I was pleased. Like the previous games, this one is solid in terms of utility.

And in the meantime, games like Starcraft and Total Annihilation have done a lot to draw our attention away from the C&C franchise. The problem is, they're not showing us anything we haven't seen before. It's no small wonder that the folks at Westwood would be hesitant to monkey around with the design. Do you hold that against them? The first C&C game did a lot to make RTS a profitable, powerful genre. Tiberian Sun is good mostly because it's a lot like the other games in the series. There's sort of an ethical debate going on here at IGN this week. Now that I've gone on record saying that the game is good, let's get to the ambiguous part. Dune II was one of the first computer games that I got hooked on and I've been a fan ever since. Believe me when I say that I've suffered the C&C withdrawals too. In the interim we've had to content ourselves with smaller mission packs and add-ons. It's been four years since the last major release in the C&C universe.

Feel the old heart rate slowing down? Good.
